An endless runner game
Engine/Language | Unity3D (C#) |
Platforms | PC |
Genre | Endless Runner, 2D Platformer |
Development team Size | 1 |
Role | Game Programmer, Game Designer |
Project Length | 2 days (for developing the prototype) |
Some stuffs that I’ve developed | Implementing Object pooling for platforms generation Real-time environment generation Saving Best-score using PlayerPrefs Animation system for blades and platforms ... And other technical parts |