A multiplayer tile-based game
Engine/Language | Unity3D (C#) |
Platforms | PC |
Genre | Tile-based Game, Digital Board Game |
Development team Size | 3 (A programmer, a game designer and an artist) |
Role | Game Programmer |
Project Length | 8 Weeks |
Event | Level Up Game Event (2018) |
Some stuffs that I’ve developed | Multiplayer mode Implementing master/slave architecture Implementing Board Logic Manager using finite state machines Deck Manager component(controlling the logic for each card) Board Generator component (Spawning and controlling each board) Dynamic environment (based on game result) 3 Difficulty levels Character card life bar Random visual setting for cards in each round ... And other technical parts |