A top-down adventure game
Engine/Language | Unity3D (C#) |
Platforms | PC |
Genre | Adventure |
Development team Size | 1 |
Role | Game Programmer, Game Designer |
Project Length | 3 weeks (for developing the prototype) |
Some stuffs that I’ve developed | Dynamic music Multiple Footstep Sounds Dialogue System (Multiple choice tree) Patrolling AI Interaction system Checkpoint using playerprefs Designing puzzles Mini-Map Using different cameras and layers Lighting 2D Inventory system Pop-up message system loading levels smoothly Animation Blend tree for movement animation ... And other technical parts |